Education technology, or #edtech, is what is driving gamified learning and turning a lot of heads in classrooms and at school board meetings. Children, excited to be playing games in school, are learning in some of the most student-centered ways possible. They are happy, feel supported and encouraged, and are keenly competitive to do better. Electronic games for education have been around for decades, but with smart boards in the classroom, the ease of implementing game-based learning using classroom technology is converting many teachers to this interactive, engaging teaching tool.
Howard Gardner’s 1983 theory of multiple intelligences still holds sway among the best educators. Some students learn interactively; some learn visually. Audio visual solutions for the classroom, such as a smart whiteboard that replaces the stodgy chalkboard, are perfectly suited to several of Gardner’s classifications of learners: Read More